Welcome to Tiny Tavern Heroes, where small heroes make big legends! πŸ›‘οΈβœ¨

As the master of the Tiny Tavern, your goal is simple yet ambitious: assemble the ultimate team of adventurers and prove your strength to the world. Manage your resources, test your luck, and watch your heroes grow from humble beginners to legendary champions.

🌟 Key Features

  • πŸ¦Έβ€β™‚οΈ Recruit & Collect
    • Spend your hard-earned gold to summon a variety of unique heroes. From sturdy Knights to elusive Assassins, who will answer your call? Test your luck with the Gacha System and aim for the Legendary pulls!
  • πŸ’ High-Stakes Refinement
    • Equip your heroes with powerful Rings and Necklaces. Want more power? Refine your accessories to boost their stats! But beware... Failure means permanent destruction. Do you have the courage to risk it all for god-tier gear?
  • βš”οΈ Strategic Auto-Battles
    • Prepare your hero and send them into the fray. Watch exciting automated battles against fierce monsters or challenge other players in the PVP Arena.
  • πŸ“ˆ Infinite Progression
    • Earn Gold and Medals from your victories. Reinvest them to level up your heroes and hunt for even better equipment. The path to becoming the ultimate Tavern Master never ends!

Tiny Tavern Heroes blends the thrill of RNG (Random Number Generation) with the satisfaction of idle RPG progression. Whether you're refining a +10 Ring or pulling a rare hero, every click brings a rush of excitement.

Play now and start your adventure!

StatusIn development
PlatformsHTML5
Release date 64 days ago
AuthorRay Song
GenreFighting
Tags2D, Fantasy, Fast-Paced, Multiplayer
Average sessionA few seconds
LanguagesEnglish, Korean

Download

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Click download now to get access to the following files:

tth_build_0.0.7.zip 8.2 MB

Development log

Comments

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So, the game is functional, but not very fun.  This is a fantastic first step.  The battles are simple.  You lose, then you win.  Not much strategy.  I would have preferred this to auto battle for me.  As in, clicking "Start Battle" wasn't worth it.  

My suggestion is to make it harder, make success incremental, and then increase the people you fight.  Maybe tiers?

Thanks for a comment. I'm thinking about adding more strategic elements to the combat. I also feel like the difficulty needs to be a bit higher. I'm hoping for player matchmaking with the database linked, but since there aren't many people yet, it feels a bit too simple. The tier system is a great idea too. I'll work on developing that further!